Karmyogi Marutirao Landge Patil Vidyaniketan

Kalamb, Akole, Ahmednagar, Maharashtra, India
Description Of The Project

TGF provided the computer hardware and infrastructure and gave a PDF for teaching methods. However, the teaching method through the supplied tools was not very engaging for the students as well as for the teachers.  
 
They needed something more than just reading and listening to learn about computers. That is where E Sundaram came in. Through our commercial partnership, it made the session more interactive and enriched the content.  
 
It used a software platform that offered videos, animations, and games that explained the concepts and captured the students%u2019 attention. It also improved the content with more examples, exercises, and projects that helped the students develop their skills and creativity.  
 
Moreover, they enabled the students to access the computer labs and learn independently. They provided them with offline tutorials, feedback, and support that guided them through their learning journey.  
 
They also encouraged them to collaborate with their peers and share their ideas and solutions. They made the students feel empowered and motivated to learn more

Objective Of The Project

It aims to improve the academic performance of the students through audio-video animation to make learning fun and easy, and offers notes, revisions, tests, and more on its software. 

This can also enhance the learning experience by offering multimedia, interactivity, personalisation, and feedback. E-learning classroom can benefit learners of all ages, backgrounds, and levels of education. 

Digital E-learning Content

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